Reflex (APTR) Chip | These skill chips require 2dayslevel of practice before the user gains the skill. Max level of +3. | CP p.83 | |
Swimming(BODY) | 100/level | ||
Archery(REFLEX) | 300/level | ||
Dance(REFLEX) | 150/level | ||
Driving(REFLEX) | 150/level | ||
Fencing(REFLEX) | 300/level | ||
Handgun(REFLEX) | 300/level | ||
Heavy Weapon(REFLEX) | 400/level | ||
Martial Art{choose type}(REFLEX) | 350/level | ||
Melee(REFLEX) | 150/level | ||
Motorcycle(REFLEX) | 150/level | ||
Operate Hvy. Machinery(REFLEX) | 200/level | ||
Pilot, Gyro(REFLEX) | 300/level | ||
Pilot, Fixed Wing(REFLEX) | 300/level | ||
Pilot, Dirigible(REFLEX) | 300/level | ||
Pilot, VTV(REFLEX) | 350/level | ||
Rifle(REFLEX) | 300/level | ||
SMG(REFLEX) | 300/level | ||
Aero Tech(TECH) | 250/level | ||
AV Tech(TECH) | 300/level | ||
Basic Tech(TECH) | 200/level | ||
Cryotank Operation(TECH) | 150/level | ||
Cyberdeck Design(TECH) | 200/level | ||
Cyber Tech(TECH) | 300/level | ||
Demolition(TECH) | 300/level | ||
Disguise(TECH) | 150/level | ||
Electronics(TECH) | 150/level | ||
Elect. Security(TECH) | 200/level | ||
First Aid(TECH) | 150/level | ||
Forgery(TECH) | 200/level | ||
Gyro Tech(TECH) | 300/level | ||
Pharmaceuticals(TECH) | 200/level | ||
Pick Lock(TECH) | 150/level | ||
Pick Pocket(TECH) | 150/level | ||
Play Instrument(TECH) | 150/level | ||
Weaponsmith(TECH) | 200/level | ||
Arasaka-Te(REF) | 270/level | C3 p.38 | |
Thamoc(REF) | 270/level | C3 p.38 |
Memory (MRAM) Chips | Has no chipping time.Max level of +3. | CP p.83 | |
Personal Grooming(ATTR) | 100/level | ||
Wardrobe & Style(ATTR) | 100/level | ||
Accounting(INT) | 150/level | ||
Anthropology(INT) | 150/level | ||
Biology(INT) | 150/level | ||
Botany(INT) | 150/level | ||
Chemistry(INT) | 150/level | ||
Education & Gen. Know(INT) | 200/level | ||
Expert:{pick a subject}(INT) | Ref's Decision | ||
Geology(INT) | 150/level | ||
History(INT) | 150/level | ||
Know Language{choose}(INT) | 200/level | ||
Mathematics(INT) | 200/level | ||
Physics(INT) | 200/level | ||
Programming(INT) | 300/level | ||
Stock Market(INT) | 300/level | ||
Wilderness Survival(INT) | 200/level | ||
Zoology(INT) | 150/level | ||
Daytimer Chip | 100 |
M.O. Chips | Contains a partial personality construct of criminal including Police records on their MO. Chance of becoming crininal in behavior. | 1200eb | C1 p.73 |
Courier Chips | 10 character code causes user to recite the info on the chip. User has no knowledge of what they recite. Mind goes blank. | 600eb | C1 p.73 |
Security Chips | Causes chip to be erased(typeI) or melt(typeII) if someone tries to steal it. | 50eb/typeI + base price, 75eb/typeII +base price | C1 p.73 |
Digi-tone ID | Can tell what number was dialed if listen to. Number can be displayed via TimeSquare or Skinwatch. | 70eb | C1 p.73 |
Special Operative Chip | Provides Language+1, Specific Know(Geography)+1, and your choice of Wilderness Survival+1, Specific Know(police practises)+1, Culture+1, or Specific know(military organization)+1 for the country in question. | 900eb | C1 p.73 |
Poser Impersonation Chip | These chips provide all info on your role model. For an extra 200 it gives you nervous twitches. Gain Specific Know{subject person}+2 &Perform+1 | 900-1100eb | C1 p.73 |
PhotoMemory RAM Chip | Holds 24 hours worth of memories. +2 INT when trying to remember. Rerocrdable. | 1600eb | C1 p.74 |
Memory Compression | Able to hold 3 skills up to a +3 bonus for all skills(3 +1 skills). Must be either MRAM or APTR, can't be mixed. Counts as 1 chip toward usable chips. | base price + 200-400eb | C1 p.74 |
Programmable Chipware | Simple job routine and company policies can be recorded;. Doesn't provide a skill. Need CPM to record chip. | 50/chip, or 400/10 chips and 1000 for CPM | C1 p.74 |
Mind Games | Playing games in your head. | 40/game | C1 p.74 |
Business Trip Chip | Provides its user w/ Language+1, Culture+1, and a choice of Wardrobe & Style+1 or Business Law+1 as the country they need. | 800 | C1 p.74 |
Tourism Chip | Customs, laws and points of interest in country they are chipped for. Language+1, Culture+1, and Gen. Know+1. | 750 | C1 p.74 |
Space Chip | Provides Basic knowledge of space survival. Space Survival+2 and Highrider Culture+1. | 900 | C1 p.74 |
Maximum Lover Chip | +2 Seducation rolls. Needs TimeSqare or Cyberaudio to gain bonus. | 1300 | C1 p.74 |
Stress Chip | +1 COOL vs combat morale. Also +1 EMP vs human interaction skill rolls. | 350 | C1 p.75 |
Adrenaline/Endorphin Surge | Ignore sleep and food for 48hrs. Skill penalties for wounds are ignored except head wounds. Must sleep 2 hrs for every hr past. Adrenaline effect: BOD increases for BTM, stun saves, and skill rolls. Lasts for 1 minute/use. 3/day. | 800 | C1 p.75 |
Increased Neural Feedback Option | Learn APTR in half the time. Chip burns out in 24 hours. | normal APTR + 400 | C1 p.75 |
Ambidexterity Chip | No penalty for using both hands on the same target. If you have 2 cybereye for an extra 250 be able to use hands indepently for 2 targets. | 800/1050 | C1 p.75 |
DeathTrance | Goes into a trance. Takes 1-3 minutes to take effect. 25+ vs Medtech to be sure they're not dead. | 1000 | C1 p.75 |
Redundancy Loop | Causes APTR to screw up at crucial moments. Ref determines when. | 50-75% of skill chip | C1 p.75 |
"Fish'n'Chips" | Dietary chip. Keeps your figure intact | 85 | C1 p.75 |
Visual Recognition Chips(Techie) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip. For IDing circuits, parts, tools, manufacturer, etc. | 100/level Max +3 | C1 p.76 |
Visual Recognition Chips(Corporate Officer) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip.Recognition of corp officiers, documents, and other operations. Quarterly update are 50/level. | 100/level Max +3 | C1 p.76 |
Visual Recognition Chips(Police) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip.IDs criminals and licenses. References hot sheets and APBs, etc. Daily/weekly updates 1 time fee of 2.5xnormal, plus update terminal for 10,000eb | 200/level Max +3 | C1 p.76 |
Visual Recognition Chips(Military) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip.Uniform and unit recognition. Weapon/vehicle specs from silhouette ID's. | 100/level Max +3 | C1 p.76 |
Visual Recognition Chips(Rocker) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip.Identify certain instruments, recognize songs(w/cyberaudio). 50eb update 1/year. | 100l/evel Max +3 | C1 p.76 |
Visual Recognition Chips(Secretarial) | Need TimeSqaure Plus. Roll INT+chip+ (any applicable Specif. Know.) vs. Diff depending on chip.Files faces, cross references names, index birthdates, personal data, previous appointments, letters on file, and 100,000 phone numbers can be referenced. | 100/level Max +3 | C1 p.76 |
"Somaware" Sleep Induction chip | Brings character into a nromal sleep in 25 seconds. This is not like Sleeep Inducer, the character can wake up. Chance of becoming addicted to it. | 400 | C3 p.37 |
Navgationi/Orientation Chip | Must have Phone Splice or Radio Link. True earth position w/in 5m thru TimeSquare or Subdermal Screen. For 100eb add contour map of major cities.. | 250/350 | C3 p.37 |
Crypto Chip | Comes in sets of 2, 4, 6, and 8. Causes people to talk to each other in code that sounds like gibberish. | 600/pair | C3 p.37 |
Stutter Chipping | Can select friendlies when using smartgun not to hit them. | 310 | C3 p.38 |
Auditory Recognition Chips | Must have Amplified Hearing and Sound Editing. AS VR chips(see above) but with audio. Comes in Techie, Corporate, Military, and Rocker. | 150/level up to +2 | C3 p.39 |
Shape Recognition Chipware | Picks out object in a crowd. Needs to be programmed for what objects are to be. Requires TimeSquare Plus. | 500 | C4 p.15 |
Facedown Chip | +1 bonus on facedown rolls. | 150 | C4 p.16 |
Home Chip | Behavior chip causes users to make COOL rolls to stay out. Mainly used by PD. | 940 | C4 p.16 |
Speedreading chip | Requires cyberoptics. Halves reading time up to 6 INT. 1/3 time for Pcs with higher INT. | 250 | C4 p.16 |
Dream Suppressant Chip | Causes no dreams. After 1 week character starts lossing EMP. | 300 | C4 p.16 |
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